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ARCHICAD Site Models: Images on Meshes

Years ago GSCNE, Inc, a now defunct ARCHICAD reseller out of Canada, had a website of great ARCHICAD tips. Their website is long gone, although you can still find relics that reference it. One of my favorite tips from GSCNE, inc was a tutorial on how to apply images to slabs. Their technique is something I occasionally use and over time I have tweaked the process to incorporate new aspects of ARCHICAD. I most recently used it on a project I have out in Sammamish, Wa. If you’re following me on Facebook and Instagram, you might have seen this image:

Here’s that same view, unrendered from the 3D window:

Getting an image to align to a Mesh or Slab is easy, quick, and creates stunning images. The result shows up in renderings and 3D views. The 3D window becomes more captivating and a even quick rendering pops. Aligning an image in this manner makes both simple and complex models more impressive and marketable. Here’s an eight minute tutorial on how to assign an image to a Surface and align it properly to your model:

You should be creating renderings with ARCHICAD as soon as the existing conditions are completed. Setting up renderings at the earliest stages allows you to refine your visuals as model complexity increases. Rendering becomes part of the design process, yielding a series of progress images from existing conditions to early design through to finished product and professional photography. I know I’ve said this before, but site images on Meshes make this argument all the more valid. CineRender is very easy to use, if you know a few basics. If you haven’t already, check out my blog post on CineRender tips from Zoltan Toth over on GSNA’s blog: BIM Conference 2017: 56 hours in Las Vegas — Part 3 (sadly that link is dead). The renderings in this post reflect lessons learned from that post and were all rendered in about one to two minutes, requiring not much more than setting the view and clicking the render button.

Finally, in all these examples I’m adding images to fairly flat sites. If you have a lot of elevation change, you’ll need to distort the image a bit. The process is still the same. Set up your Surface, align the texture, then resize the image in the Surface until it looks right. Remember this is more art than science. What matters is that it looks and feels right, not that it’s perfect.

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Comments

  • May 31, 2017
    reply

    Hi Jared,
    I viewed your video a few times and it’s great. Nice and clear and concise. But I seem to be having a problem when it comes to applying my image to the site mesh. It aligns great with the morph or slab that I create but when I apply to the site mesh, it comes in rotated at weird angles and broken up. Aligning it to the morph or slab doesn’t fix the issue. The image I brought into the project did not need to be rotated like your example, so I know that’s not causing the problem. I followed the tutorial very closely a few times but that final step won’t convert. Any ideas off the top of your head. I appreciate your time in advance.

    Andrew
    ka-designworks

  • June 7, 2017
    reply

    Jason Smith

    Hi Andrew Chaloupka,
    Do you have contours in your site mesh? That may be the issue. Jared’s mesh was basically flat. You could try copying your site mesh and convert it to a morph and see if you get a better result. I don’t know if it will work any better but its worth a try.

    • June 8, 2017
      reply

      I did have many contours on the site mesh but converting it to a morph solved my issues and it works great. Thanks to all!

  • June 7, 2017
    reply

    Jason Smith

    Hi Jared
    I have to say that Landscape Architects plans always look beautiful. Adds a great finish to you model too.

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