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When are you a machine gun and when are you a sniper rifle?

Surviving as an architect, both financially and mentally is rarely easy.

At times we need precision on a narrow line of focus. Other times we need to cover a lot of ground. I imagine a first person shooter video game. You enter a new room. It’s a huge space, you can’t see the end of it. Milling about the room are hundreds of zombies. Do you use the shotgun or the machine gun? There are so many targets that accuracy isn’t a priority. It’s all about rate of fire. The faster you pull the trigger the more zombies that fall. You clear that room and enter the next. This room is much smaller. You can see the full extents of the room. There is one creature in the room. It’s a cyborg ogre standing 30 feet tall and wielding a gruesome looking axe. It’s the Level Boss. You study the situation for a moment and locate his weaknesses. You pull out your sniper rifle and get to work.

GAME OVER BIMx

Machine Gun or Sniper Rifle: BIM can be both. An architect must be both.

In both design and production, how do you manage both a broad view and precision detail?

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